Résumé

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Profile

Game Developer and Computer Vision Enthusiast equipped with knowledge about developing game projects in both Unity and Unreal. Further experience in engine development including physics and graphics programming as well as developing AR/VR applications, deep learning for geometry processing and computer vision.


Skills:

  • C++
  • C#
  • Unity Engine
  • Unreal Engine
  • Python
  • PyTorch & PyTorch Lightning
  • Docker and Kubernetes


Languages

  • German
  • English


Education

2012 - 2016: BORG Mittersill
Degree: A-levels
Specialisation: artistic-creative

2017 - 2020: University of Applied Sciences Salzburg
Degree: Bachelor of Science
Specialisation: Game Development

2020 - 2023: University of Applied Sciences Salzburg
Degree: Master of Science
Specialisation: Game Development


Work Experience

2019: Internship Spinor GmbH, Munich, Germany
Duration: 6 months
Tasks included preparing and realising the containerisation of the Shark3D Engine using Docker and Kubernetes as well as their deployment on a cloud service provider

2019 - 2021: Working Student Spinor GmbH, Munich, Germany
Tasks included furthering the deployment of the containerised Engine on a cloud service provider