Résumé
Profile
Game Developer and Computer Vision Enthusiast
equipped with knowledge about developing game projects in
both Unity and Unreal. Further experience in engine development including
physics and graphics programming as well as developing AR/VR applications,
deep learning for geometry processing and computer vision.
Skills:
- C++
- C#
- Unity Engine
- Unreal Engine
- Python
- PyTorch & PyTorch Lightning
- Docker and Kubernetes
Languages
- German
- English
Education
- 2012 - 2016: BORG Mittersill
- Degree: A-levels
- Specialisation: artistic-creative
- 2017 - 2020: University of Applied Sciences Salzburg
- Degree: Bachelor of Science
- Specialisation: Game Development
- 2020 - 2023: University of Applied Sciences Salzburg
- Degree: Master of Science
- Specialisation: Game Development
Work Experience
- 2019: Internship Spinor GmbH, Munich, Germany
- Duration: 6 months
- Tasks included preparing and realising the containerisation of the Shark3D Engine using Docker and Kubernetes as well as their deployment on a cloud service provider
- 2019 - 2021: Working Student Spinor GmbH, Munich, Germany
- Tasks included furthering the deployment of the containerised Engine on a cloud service provider